How does this game take up over a gigabyte?! Couldn’t the Linux and Windows builds share files and cut the size down to half a gig? Which still seems unreasonable for an aesthetic that used to fit on floppies… I mean, the main level files alone are dozens of megabytes each, and they compress down to one, so what’s taking up all that empty space?
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I don't know anything about how this game is put together or if the game really is too large or whatever. But like, you do realize that the aesthetic of the floppy era is very different from the modern pixel aesthetic, right? They may superficially look the same but they are put together very differently.
Well, yeah, back then you needed every byte you could get, so everything had to be as optimized as possible. These days, it’s much less of a concern, to the point that file sizes can balloon by a hundred times due to inefficiently duplicating raw uncompressed assets in every file rather than referencing a single instance squeezed to a fraction of the size, and (unless it’s a massive project) no one cares because it really doesn’t matter. A lost art from the good old days when everything was harder and objectively worse.