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I definitely like the visual style, you nailed that. It was very non-obvious in the control scheme that rotating the camera with the mouse didn't affect movement direction, but rotating with WASD did. The normal shooter setup is for left/right controls to strafe while camera is entirely mouse driven, so I feel like I was making the main character's head twist around like the exorcist. Being able to attack by just left clicking, without needing to aim first, might also help it feel more fluid.