Awesome game!
The main mechanic of using 1 Omamori on each hand is really elegant and fun - align that with how it synergizes with the theme and you have a great game concept!
I love how the introduction of new enemies come with new Omamoris as well. It keeps the experience fresh and expands the strategy space with it. However, there were 2 things that I wasn't quite fond of:
- An Omamori having 3 different uses (Passive + Throw + Pray) was a bit too much for me. I'd rather them having just a Throw and a Pray; as a suggestion, Passives could be earned throughout the gameplay as you are able to survive/defeat the Yokais/use X Omamori of the same type or something.
- Although I enjoy the Omamori being ephemeral, It was hard to know when I'd be able to use the Pray action or not. Maybe just a feedback on the interface would be enough, but something to allow the "last use" could be fun as well.
Other than that, it was an amazing experience! It was really nice to progress and see how the experience changed throughout and on each play. The randomness of the Omamori spawn along with the enemies really made each play unique and fun.
Nice job!
Thanks for the detailed feedback!
- Yeah, the 3 effects seems to be the biggest design problem at the moment. Will have to solve that first if I keep working on this project, thanks for bringing that up
- The 'last use' feedback is there, the bar gets red when you can't pray before it breaks. But maybe it is too subtle and not solving the problem properly. Will think about a solution
Thanks a lot for the time! Glad you had fun :)