Thanks for taking the time to play through the game and record it, this feedback is very useful. I agree the enemies can feel a little cheap at the moment, especially for what should be the first stage. I'm going to tone back some of the speed to give the player more time to react. As you mentioned, I think the biggest thing to improve is removing most of the unfairness in the map (fast traps, spikes and monsters placed right on entrances). I didn't realize how obnoxious they are until watching someone else play it