Yeah. The perfect way would be to add the intermediate benefits from utilizing movement and then just giving player enough room to learn the advanced stuff simply by optimizing. I guess I should sacrifice new levels' visuals for the time being to figure it out faster.
I had bullet time plans from the very beginning because it would fit so well both with gun puns and mc's inspiration, but I need to figure out how to add it in a way that makes sense - I'd need some additional twist to it because using it as a crutch alone theoretically has some problems.