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One inch punch for the win! Cool concept, I got into a pretty good flow with the characters moves/actions and the game became a lot more interesting. I don't have a ton of stuff to criticize as the game already feels like its basically doing what its trying to accomplish quite nicely. The graphics are cute and polished, the dialog is good and straight to the point, the story is simply but effective (I know why we are in the forest), and the audio + music is very nice. 

I think you have a type in the menu for the Momoshi chartacter. It says 'Energy Shot' on the left, but 'Energy Blast' on the right where it shows the details.

The tab menu is very nice, I noticed it near the end of my play that you could see all the moves and how they work. Maybe you should automatically show the player, or hint at them to look at their new moves when they first unlock them, as I was unlocking moves and didn't really understand what they did.

Overall great job, looking forward to the next progress.

Thanks for playing, I'm glad you enjoyed! 

Good catch on the typo, will fix that. I considered showing all moves at the start but wanted to give some surprises for when the player unlocked them, but for a small game like this I think you're right that I should just show everything up front. I added some text and icons after leveling up that stay on the HUD after leveling up telling the player to checkout the menu to see the new moves (right side of the screen), but it can be unhelpful because it doesn't say what they unlocked and can be easy to miss. Appreciate the feedback!

(+1)

Oh I didn't mean to say that you should show all the unlocks at the start, I don't have an opinion on that. But I do think that there should be more of a push to show the player the move details once they've unlocked them - aka - "You've unlocked a new skill! Would you like to see how it works?"  - yes, no. Anyways, good stuff, keep it up.