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(+1)

It's ok. It has a slow start, but from the level 2 it started picking up due to stronger goblin archers actually giving me a taste of what it feels like to delve into a goblin nest. Very soulful title screen with different variants. Slapping goblins with a bow is a nice touch. I'm digging the lighting.

The first time I opened the game I couldn't do anything in the title screen, no mouse hover nor click effects. Lots of stutters, especially when first casting fireball freezing the game for a few seconds. There are also some short blue light artifact probably connected to loading too. One goblin spawned completely frozen and it was impossible to attack it. A hood I picked up appeared in the equipment as a simple sprite, being placed on top of other items and not having any mouse interactions to do anything with it. Not all walls become transparent, so many goblins are hard to see.

Thanks for playing and giving me some feedback! Some of these issues im already trying to fix (uploaded a build that "should" fix the fireball thing for instance). Was the blue lighting artifact happening while transitioning to level 2 of the mines? Other reviewers had glitchy lighting while traversing the dungeon and it could be due to the fog, which coincidentally is blue in level 2!

(+1)

Yeah, the artifact was appearing while walking around level 2 for sure. After rechecking I got quite a lot of the bug appearing right at the start of the first level as white rays of light.

If you like, you can check out the test build and see if it still happens there.

(+1)

Haven't seen any, so it might be fixed.

Nice! Thanks again man!