Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey. I like the concept, but in it's current state, I find the game to be nigh unplayable and very lackluster. Let's start with the logical errors: Why is a person convicted of treason forcibly drafted to enact death sentences on criminals? I think the fate of such people, especially in 1776 Boston, would be to hang from the very same rope that we make others swing from ingame. What's more, why would you place the responsibility of deciding over life or death into the hands of a person with potentially high criminal energy? What's more, how does the Mayor, who should purely legally and administratively speaking not even be responsible for and capable of critizising our decisions, know wether or not the person was innocent but only after we hung them? Why doesn't HE execute said criminals, if he's so all-wise instead of making a traitor like us do it? What's more, the evidence in all of these cases was lacking, absolutely insufficient to persecute or even suspect anyone for, let alone EXECUTE (!), not even in the late 1700s was the American Justice System that bad. The historic context of it being set in Colonial America, which, on principle, could've made the game interesting, was awkwardly inserted, and the aestethics (the papers, drawings, the language, etc.) do not abide by it, which makes it seem incredibly inauthenthic and jarring.


From the way the cases are presented, and with the lack of evidence to collect in every single one of them, it is impossible to convict anyone with any degree of certainty, which, in this type of game, is an absolute dealbreaker. The only way for us to do the moral thing is to KNOW who we need to execute, rather than simply doing guesswork and having an all-knowing diety of a mayor tell us wether we were right. This all-knowing mayor also happens to be incredibly tolerant, because our criminal record as a traitor not withstanding, we are permitted to keep our job despite executing two innocents in a row, and being let go with a slap on the wrist. What sense does this make to you, dear developer?

I apologize if this may have come off as a rant, or rude; I merely want to draw your attention to the glaring flaws so that you may work on them and make an actually good and interesting game out of this.

Thanks for the feedback. I wanted the game to be around the 1700s. The timeline from our world to this word is different the game takes place in the fictional town of Old Boston which is part of England. Although the game has real places like England and the America's the game differs from events in our real world. So the criminal system isn't like you expect in today's world or back then in 1770. You may see misconceptions in the game but that is part of the game. Most things like not enough evidence to for sure know if this person committed the crime is part of the game. In the 1770s the criminal system was evolving so having lacking evidence from day 1-3 is part of the game. As the days go forward more documents would be presented as the department of convicted criminals would evolve its evidence. But most of the feedback is 100% agreeable is there a way you would like to see changes?

got bored of writing on your walls of text this the last one