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(+1)

KINO gladiator

I'm surprised how much the art improved technically without losing that DOS/Amiga/TempleOS sovl. Navigating menus feels tactile now. The new portraits and other art add a lot to the atmosphere and worldbuilding. Lots of gameplay twists everywhere in the later rounds too. 

From the start menu, I went into the settings, then returned, and then couldn't go into the settings again.

There might be some jank with the password? Inputting it then going into the stats screen to respec, the level selector was disabled when I came back. Then inputting the code again,  the level selector was back, but there were no characters in the hub. Then I went into the stat screen and back again and everybody was there. I don't know if that's somehow how it's supposed to function.

Why can't I click anywhere to advance dialogue outside cutscenes?

Entering a shop and then leaving it when there's pre-round dialogue results in the dialogue being repeated

I feel the resurrection items should be more expensive. They are the only ones worth buying

Iker's Shadow is both a Carving Surge upgrade and a skill of its own, which is confusing.

This game looked from the start like it would end up in gnostic schizokino eventually and I am not disappointed that it seems to be panning out. 

The round 16 stat allocation screen flashes Finnegan's/Haydn't portraits and nags you about them on exit, even though they are not selectable. Something similar happens on round 17 with Finnegan and 18 with Haydn.

Pressing return on the stage selector does not work in round 18

Yes, your character names are very pretentious (and that's a good thing!)

I got this glitch at one point where a combat animation stayed frozen on the screen permanently, even as the battle continued

Looking forward to the ending! I love this game.

(+1)

Thank you for your kind comment.

The level selector is indeed very janky, sorry about that.

In order to advance dialogue fast you've got to click somewhere within the text box itself. Pressing return also works.

Stores are a recent addition and thus still a bit unpolished.

The Finnegan's C skill used to be called something else but it was too long and I'm yet to change it. 

 Thanks for all the feedback, I tend to overlook stuff sometimes. 

(4 edits) (+1)

There has been a lot of jank and glitches with game states in this game all-around. It looks like you're hard-coding a lot of things to check for conditions independently where a state machine/observer would be proper. Just something to keep in mind if you're starting another project after this one.

Thanks for the advice. I wouldn't say I'm a terrible programmer because I'm no programmer at all.