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I find myself wondering if this game is perhaps some form of meta-irony? 

The way that the characters look just like caricatures from an Internet Historian video, being able to walk right through several objects and the dialogue between characters sounding just like some of the Discord RP sessions I had when I was 16, I just simply am unable to tell whether this was part of the meta-ironic commentary on capitalism, or whether this was the intended mature experience supposed to portray deep characters and meaning.

I would love if you could give me some insight whether this is unironic, or whether I have indulged in a work of ironic game design. Thank you. 

This was definitely interesting to experience either way, and I consider it one of the games I've ever played.

(3 edits)

Haha, interesting question. I wasn't thinking in terms of meta-irony when I made the game (was unfamiliar with the term at the time). I did think of it in terms of satire. This vision of the future is certainly not an actual prediction of where society is headed (I believe/hope that extraction capitalism will crash and burn long before we get to the point of "planned obsolescence of planets"). The characters are supposed to be parodies of the rich and powerful people who run the world for sure; Ozymandias especially is a mishmash satire of our own spectacular elite, some sort of Bezos/Musk/politician hybrid. The character designs are just me messing around and having fun with collage.

But I think at heart I'm not a good (or at least not a pure) satirist, because I don't like writing about characters who I can't relate to. So I tried to give them all some genuine character and real emotion as well. I think that as a result I might have arrived at something quite like meta-irony without intending it.

The characters being able to walk through objects has absolutely no deeper intention. I made this game as a college student with no professional experience in games and I just wasn't that sophisticated of a programmer :D.