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Procedural Geometry Making (pt 1 of 3)

I've been working on Biomancer's Procedural Geometry Making tool. This allows you to create procedural 3D surfaces visually.

The objective here is to author 3D content that can be customized and randomized by the gameplay, it's like a simplified version of blender but for programmers and what you create can be changed during the game, like making a table with different amount of legs or different shapes or amount of edges, you can do it for the player to make his own table or for it to be randomized to make variations of it.

This is the first of 3 iterations, in the next one I will show how to make parametric surface via code. See you soon :)

The game is 18.0% complete and 57.0% ready for editor alpha release.