Review time!
Never played this before or saw any gameplay, just the artwork you post. Also played a bit of Battledemons before, so i expected similar music (idk why, even from the artwork this has a clearly more emotional and profound theme to it).
Anyhow, i actually like that the music is slower and less lively than in Battledemons, it fits the dreamlike symbolic visuals way better that way. I guess this also has the custom NW.js engine in use as Battledemons, so nice going there, no bugs encountered in either game.
The only gripes with the engine would be the missing option for fullscreen, because im just not used to the small window, especially in that aspect ratio. However when just maximizing the window, it also feels off, because you can tell its made for the smaller resolution. So no easy fix there i guess.
Another slightly annoying thing was the red font on the gray dialogue box. Maybe its just me, but i found it hard to read sometimes.
Gotta say, im not very far into the game yet, i found the younger me with Sarah and have to think about how to progress. Combat seems pretty unforgiving, but i also chose the "let me figure things out on my own" option, so that may be the reason i perish lol. But im curious about the story and how things connect. Some things like Sarah being into aquatic life is a nice primer for the whole whale sequence later in her life that i already saw.
And to be honest, i was one of the guys who criticized the style way back, but seeing it in action is really a different thing. Bonus points for having a clear vision and staying the course.