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Hey, thanks for the comment. I can understand the game can be a little wonky since it toys with the narrative, requiring the player to play hide and seek with different functions and reveal the secrets. As for the story being a bit nonsensical, there has been some content cut from the final game, specifically it was meant to have much more different interactions with Emily with each playthrough to explore the idea of her losing her mind. The endings could be not satisfying as they weren't meant to be. Warden notifies they are stuck in a programming loop no matter what they do. It's a bit of a meta story here, the player being themselves trying to free the people inside a program that was meant to be a forever repeating itself loop. It's less about the people inside the game and more about the program and programming itself and the feeling of repeating the same process over and over again like a program with an error.

Hello! Something new about a new game?