thank you very much for the feedback. The reflections are actually done through normal maps on the tilesets, I didn’t have time to complete them but the tilesets react to light and reflect players and enemies, they have a seperate mask to determine how reflective each tile is
As for saving/loading, I’ve noticed a few small bugs with them, I suspect it’s a race condition but I’ll have to investigate further
My biggest takeaway from the demo besides enemy/boss balance and needing to add health pickups is just that things are a little too cryptic for most players without a more direct explanation. It’s 100% a fault on my end since I took a lot of things for granted that only I’d know about by default as the dev.
Thanks for playing, glad you enjoyed