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I love the idea of platforming up to escape the rising water! Sometimes it feels like I can't jump, even though I am on the ground. Due to the player being a capsule, I feel like there should be a bit of a jump buffer and coyote time to help make the jumping feel more functional. The water rising provides some nice tension, I'd be very open to trying a follow-up to this game idea, since I feel there's a lot that can be done with it!