I was getting destroyed by the adventurers which i kept retrying as an ambush. If i loose experience it’s obvious i did something wrong so i save scummed and tried again. Had more success with a new character where i didn’t bother reseting as after loosing i was over 100 exp of level 1 anyway so i didn’t loose anything (as excess exps go to waste) and then the second try was suddenly doable.
If you want to make that loss scripted then don’t punish the player for losing. Give them experience for losing instead. Then it is obvious that loosing was intended.