Alright, getting better but there's still too much difficulty often through the sheer bulk of things to constantly manage. This game is torn between things across the map management and character management which both have too firm a hand in the game's flow from early as level 4, meaning you can't manage either of them that well without a heap of luck.
- Past level 3 there's aways at least one girl at the door. Like permanently, you make them go they come back seconds later.
- Because there's always at least one girl at the door your sanity is draining fast, and because you need to squeeze the plushie just to keep sanity up, the shark midget who emerges from the left door requires you have to keep that one permanently closed. You will end up in a situation where both doors have to kept closed for the entire level and that means 80% of your time is spent plushie honking.
- Nile, Sammy, the minigames, repairing cameras, poppy's bomb plushie. All these things you have to focus on for several seconds wouldn't be a problem on their own but they just pile up without end. That's not good game design for something that requires you to make constant quick decisions and I do think it'd be better if just two of these were simple clicks to fix.
- Good fucking lord I hate that grey wolf's mechanics so much, seems like she will just kill you at complete and total random, and that's horrifying considering the sheer frequency she will just "drop in" whenever.