I really enjoyed the youtube video, and it definitely set the tone for the whole thing. All of that was present in the tutorial text too, but the voice work really sold me on it.
I kept forgetting to trigger my first recall trap, so I mostly played with the ricochet. The game loop, which I really enjoyed, became laying down all my richochets, then hitting the first warbody and trying to lure the rest into place without dying. Lots of fun, and super satisfying to pull off. This is the kind of game where the enemies feel insurmountable when you haven't prepared correctly, but you feel overpowered when you do it right. And that's awesome.
I'd say my biggest piece of critical feedback is that the game is very hard, and it felt frustrating to not have checkpoints between rooms. The difficulty works for the core gameplay loop though, and it was genuinely scary to fire your first shot and have every enemy suddenly sprint toward you, I just didn't want to have to redo everything every time I failed a later level.
Overall this is really cool, and with some more sound design the atmosphere could be extremely tense, even with the silly overall theme. Great work!