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Played a bit, like the idea very much. At first it was a bit frustrating to face new enemies and not knowing how to time doges, especially just starting out and not having muscle memory for everything yet. However after spending a bit of time, that became a bit more of the fun part for me.

Whats a bit annoying for me is the fixation on Q W and E. I totally get these three keys for the dodges, but once its your turn, there is no choice between them (or is there?), so it gets really confusing that you have to press W for attacking when you use an ability that takes arrow keys like the E guy. It screws a bit with my brain. It got worse when i used dive bomb on the Q guy, and then there was no input key shown. First i tried space, but it was Q again. I'd rather have ONLY dodges on Q, W and E, and just use space for everything else (except the arrow event of course), as it would really simplify to get your muscle memory up and running, avoiding frustration.

Others already mentioned the menu requiring the mouse, which is a bit annoying because playing the game you put both hands on the keyboard.

The style is pretty neat though. The UI might use some downscaling for large screens (someone else already mentioned it looking like a mobile game otherwise i think), but it fits the rest and seems to get the job done. Id say its on the right track but needs to focus more on usability, then it will be golden.