You may check it out now! Thanks for the report!
Sometimes errors fix themselves alone and we should not ask why ahahah! I'm glad it worked out! Someone else suggested me a "hold-to-charge" mechanic, but I don't like that idea in this specific game, on a future shmup, it will be a good idea. A guided shot on the other hand, it's a different idea. The thing is, I don't like to add new features after the submission's time is up. I think the voting time is to vote what we created in the given time. Bug fixing and other stuff is, obviously, acceptable. I impose these rules to myself while participating on these jams, to discipline myself, that time's short. I believe this way, I'm learning to work better under pressure. On the next couple of days, I won't really have time to be implementing anything, but in the future I might tweak a few things or even make a second version with Android port with a little touch of my deep self personality in it, I think it would be cool.
About the Atari game, I didn't know that game, thanks for bringing it up. You know, for a while I've been thinking of creating a tool specifically to make games that look like an Atari 2600 game, like a phantasy console. But time has been against me and since I'm working on other projects and doing other stuff, I can't really get any of my small projects done. Although if there was an Atari 2600 jam like this one, I would, probably, be willing to partipate.
Once again, thanks for playing it.