Nice interpretation of the theme; it's also great that the BGM sounds whimsical and goes on a perfect loop.
The objective of the game was clear but I was initially confused on "how to get there" part. I thought it was a dodging game so I stayed away from the red stuffs, then wondered why they're not falling down. Spider spent the first game confusedly pole-dancing back and forth. Yes, for 80 seconds. Spider was not the brightest of the litter.
When I finally had the right idea, I next thought it was an infinite game, where you just try to get as high a score as you can before you finally die. I revisited the game after the break and was surprised that there was an actual winning endgame! My bad >_<
The "help" option was very helpful, controls-wise; it just took me a while to figure out the red stuffs are actually handholds.