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(+1)

> I'd suggest some arrows/lines or whatever to signify requirements or at least relations between skills
Yeah, I'll do that, I do need to up my UI to make it make more sense at a glance.

> missing update call
There's nothing like that except for the message you get when you level up. I do need to that, UI indicators for when attribute/skill upgrade is available.

> can't distinguish enemies because of status fx
You're absolutely right. I didn't like the blend of colors my previous status fx system did (mixing the monster's base color with the status color) so I made affected characters the status' flat color (fire=orange, cold=blue, lightning=yellow, poison=green), but I do have to change that.

Thanks for playing, diablo bro.