You make me dream, a real hitbox system, it's beyond my expectations <3
Yeah, I'm checking what I can do to improve collision in general, like having multiple embedded collision points and boxes, another challenge is improving jump-through platforms, so you could jump through stacked platforms, or slopped platforms, then something for moving platforms as well... There is just so much to experiment with! The idea is to take much of the difficulty of building a solid platformer with tight controls and let the dev just have fun tweaking it, all of that without losing the ability of coding custom stuff yourself of course!