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Definitely a bit buggy, and the stealth mechanics felt a little vague (do I blend with the floor, or should I try to match the background from the guard's PoV, or just the general color around me?), but the idea's fun, graphical style has charm and music's a bop. The Looney Tunes traps were definitely the highlight, ended up setting a bunch of them up just to watch the guards flop around the room. Encountered a movement bug where my character kept floating sideways forever so I couldn't finish, but still had a good time, gj

(+1)

We appreciate the honest feedback, this project definitely needed some more time in the oven yeah. I'm suspecting that sliding movement bug is the conveyor belt not realizing you're not on it anymore lol. We are considering reworking the camo mechanic entirely because I do agree with your ideas on ambiguity. It was meant to be from the guards pov in this version though, it just didn't quite work as intended unfortunately. I think a more snake eater esque "blending" value that detects your surroundings and just gives you a set value of how hidden you are may be a better solution, we will mess with it for sure. Thanks for much for playing and I'm really glad you were able to find some fun amongst the bugs haha. Thanks so much!