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If you have sample writing, that might be helpful. What tools do you use to help you keep track of plot branching?  (I've played a bit with Freeplane; but there are many other workflows out there)

Do you have a philosophy in how you've found certain types of writing work best? Such as how you might approach the different writing styles between choice-based pathing (Interactive Fiction/Visual Novel) versus RNG based pathing (RPGs/strategy games)?

Most of my writings are here... I don't use any software other than the engine, or notepad... and not many differences between those two, although in ES there are a few.

I've had a quick read of a few of your texts. I can see you're stretching out your literary muscles. There's no shortage of content.

If I were to suggest anything, it would simply be to clarify the character you are writing for with a brief explanation why they're the way they are; and then to put your character's words in a contextual grid. What kind of grid? Imagine if you will a spreadsheet filled with the character's sayings where each row is one of a multitude of moods and the columns are possible states in the storyline.

The freedom that comes from having a character who can respond to circumstances and their own personal issues feels very much like a living breathing entity. I'm sure you may have had some situations in mind when you wrote your work. Making the character's intentions explicitly easy to read not only assists a developer copy+pasting the text for the appropriate places, but also for you the writer who can muse on how slight differences in circumstance would reflect a different delivery by the character.