If you have sample writing, that might be helpful. What tools do you use to help you keep track of plot branching? (I've played a bit with Freeplane; but there are many other workflows out there)
Do you have a philosophy in how you've found certain types of writing work best? Such as how you might approach the different writing styles between choice-based pathing (Interactive Fiction/Visual Novel) versus RNG based pathing (RPGs/strategy games)?