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You might intend for it to be an orblike, but, to me, this instead has a lot more appeal as a more or less feature-complete vertical slice for a Ragnarok-like. I'm interested in where you might take it, in terms of content. That being said, the current menus are a mess. The skill tree is especially bad. Just everything laid out as one indecipherable jumbled mess where the icons are barely descriptive and the text doesn't help that much either. It took me a while to figure out I had to specifically click on the tiny unlocked lock to unlock a skill, as opposed to the tiny locked lock which is barely one or two pixels distinct. I had to zoom in my browser window for the tiny text to be readable, too.

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> You might intend for it to be an orblike, but, to me, this instead has a lot more appeal as a more or less feature-complete vertical slice for a Ragnarok-like.
I love RO too, bro.

> the current menus are a mess
Yeah, I wanted players to look and find, that's how I like it, I made it so it made sense to me,  but better visual indicators are always nice. Looking at RO, diablo menus, I'll probably follow their lead.

> I had to zoom in my browser window for the tiny text to be readable
I only recently noticed how tiny 800x600 is now when I switched from my decade old laptop to a new one last month, it's crazy. You can play on fullscreen or scale the screen. I'll do something about ui scaling eventually.