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(+1)

Hi, thank you for trying the demo and providing your feedback!

  1. The difference in player sprites may be a bug. Do you recall what your game resolution was set to, and the resolution of your monitor?
  2. It started as a kind of fan-game, but in the future it will grow to be more unique in art style and concepts =)
  3. It's something I'll definitely think about for the future! However, once the game develops more it'll be more of its own thing and less of a 'practicer'.
  4. The Banished Queen has phases that were inspired by Dammah's Miasma phase and Oryx 3's Celestial phase, but they are very different from the original. I don't necessarily recommend using it as an accurate practicer, but more of a funny challenge. I originally designed these challenges to be played on medium or hard mode. Madness mode was a happy accident that I decided to leave in the game.

Thanks for the response! To your first point, AotMK is to RotMG what apex legends is to call of duty. The same general mechanics, but more refined and less content (I'm not sure if you've played either of those games). I play RotMG 10+ hours a week and it still took me a minute to realize this was a fangame. This game feels less like a copy of RotMG and more like a RotMG spinoff.

To your last point, I meant practicer as more of a compliment. This game's unique identity makes it feel less like you're practicing realm and more like you are practicing bullet hell in general. Thanks for the response and happy developing!

Post Script: I forget to mention this, on your first point: I was referring to how good the sprites look, not the image quality. The colors just aren't as dynamic as the rest of the game, but still as high quality if not more than most games with 8x8 characters