Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey'o, I enjoy diving head-first without reading any sort of guide or how-to and here are my two cents.

It's feels like your game's main mechanic is missing it's 'impact' if you know what I mean. 
For one, I don't see any "colored planes" on the lanes, but I'm not sure if that's an error or something.
Two, changing the timing like ζοιδ mentioned below should really help I imagine (since games like BeatSaber give the player time to react to oncoming beats).
And three, beat games are more or less alien to me, but your game mechanic of knobs could become promising.

A solid first entry.