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I played the downloaded version with a gamepad and there doesn't seem to be any dead zone set for the left stick, which means that my characters kept moving without my input.

The interconnected games are a cool concept though individually I feel the games could use some more attention, which makes sense, since you basically split development into 3 games instead of one.  All three feel somewhat sluggish, although, for the PS1 horror game, the sluggishness is pretty spot on for the genre, so it works well,  though it was still frustrating to walk into dead ends, and the input direction for walking didn't seem to always line up with where the camera was facing.  I would sometimes get stuck offscreen right between camera transitions when running from an enemy.  The aesthetics are pretty spot on though, this game looks the best out of the 3 for sure.

The first person dungeon crawler has an interesting aesthetic and controls fine though the sword attack could use work to feel more alive and snappy.

The mascot platformer is cute but feels pretty underdeveloped compared to the other two.  The movement is very slow and static when the level design is mostly just open field and there really isn't much platforming, mostly just exploring and collecting things and occasionally jumping on termites, which would probably be enough if just moving around had felt fun in and of itself.  The lack of music works somewhat for the other games but this one feels aesthetically incomplete without goofy chipper music.

This was a really ambitious concept with solid execution.  I'm sure this took a whole lot of effort, so good job!