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(+1)

Nice idea, bit bad realization.

I'd recommend you to implement tile movement instead of float. (Mobs and player move by integer vectors and locked to tilegrid).

And make camera in not hacking mode more convenient.

I don't really understood, do we have only one attempt to hack on each level? Cause after first hack I wasn't able to hack anymore, until i restart level by dying.

And i meet one more problem. You know, you placed a vents in floor? I considered them as pressure plates, and that i need to put some one there, to pass into the exit.

(+1)

Thanks for your feedback :) Indeed, we wanted a movement from tile to tile, feedback on the hack, and the fact that you can't remove the hack in the middle of a level. And many other things too. Unfortunately, with only one programmer and one graphic designer, we may have aimed too high and underestimated the time for development. We'll take this lesson into account for next time.

For the vents, I had wondered if players would perceive them as gameplay elements, similar to Among Us, for example. We will try to have players test them in the upcoming jams before finalizing the game to ensure clarity regarding these concerns.