idk why I feel so compelled to beat up on a 5-6 year old manifesto, it's a pretty poor use of my time, and honestly I'm in a poor mood, so this can safely be ignored.
BUT: "the modern video game ought to be a drastically different beast than the arcade game or the pen and paper RPG"
even a cursory glance around this place should be enough to illuminate how ridiculous this statement is: even a pen and paper RPG is a drastically different beast than the pen and paper RPG; the majority of TTRPGs have hitpoints, but nearly as many, thousands and thousands, do not.
likewise, the characterization of "lives" systems as bygone feels blinkered to me. the incredible wealth of indie games and retro games that have come out in the half decade since this was written have shown that "lives" as a concept in video games aren't going anywhere, and I for one am glad. I think they have a functional place in an extremely broad swathe of games and there are interesting things to be designed around them.
anyway this manifesto is generally borderline incoherent. it doesn't convince me that hitpoints suck, or illuminate for me why anyone should hate them. but more importantly it's just entirely unclear if you literally mean "hit points", as in a numeric meter that ticks down from "fine" to "dead", or if you mean damage systems and systematized character harm IN GENERAL, or if you even more broadly mean all forms of fail states and consequences, without which we would quite literally not have games.