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"You know..." Aya said to Utsuho. "I'm working on a bit of a project."
Still walking, Utsuho looked over at Aya. The trees were still, the only sounds the rushing water of the stream and distant birds chirping.
"A Touhou Project." The perimeter triggered, an alarm blares its klaxon.

There wasn't much opportunity for dialogue, but we still did a little bit of joking around. Some mechanics I'm also still not sure how they worked (projectiles and some other things like reaction or fling interactions didn't feel very thoroughly explained), but all of that considered, I think this was the most polished tabletop entry I've ever played. Having a physical board and tokens adds a lot to the rules, and the illustrations went the extra mile. As a tabletop game on it's own, I like the execution of a Touhou "beat-em-up" co-op game with a story scenario and would love to see it on the Tabletop Simulator workshop or something.

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Thank you for playing, and I'm so glad you liked it!

Yeah, for the like, full version of this engine, de-coupling it from Touhou into a build-a-fighter type thing, the Fling and Reaction explanations will be cleaned up, and given full examples to help out weird scenarios.