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(2 edits)

Workarounds for people that run into this issue:

- Export the model with default scale, import it into Three.js editor, scale it there, then export it back to GLTF.

or

- Select everything with Ctrl+A and then scale it at once with gizmos, note that it will get quite hard to edit the model if you scale it a lot, as the workspace cannot be zoomed out that much and then export it.