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A super simple game, not a whole lot too it frankly, but not necessarily a bad thing. Not entirely sure how it fits into the theme, but it was at least a fun distraction. No major bugs, it would have been nice if the "upgrades" were a bit more clearly listed and auto updated with their scores. It was pretty funny to reach the final upgrade (which permenantly decreases your ball spawn time) and then swap to the paintbrush for maximum ball drops and watch them all over flow over the top. Well done.

(+1)

The theme was "pressure", so I was hoping that the timer on the ball spawning and the moving spawn hole would apply "pressure" on the player to make a decision on when to spawn a ball.  I wanted to convey as much of the upgrade in the sprite to save on development time, but a description system to clearly list upgrades would be better, 100%. And yeah, the balls overflowing from the top was something I didn't account for. I never thought to spam the button in the endgame to see what would happen. Glad you enjoyed it!