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(+1)

The visuals look nice, but I'm not sure the range of vision is enough for any more complex challenges without making the game completely trial and error.

In the first section, that first drop looks like it leads to a new room rather than a restart. I dropped down multiple times before realizing I wasn't getting anywhere.

At the part where it says on a note "The path to success is steep", the game warped the character noticeably forward toward the checkpoint.

I'm not sure if there's multiple paths, but I got to a part where I was dropping down recklessly to a platform below, leading to a path of platforms with falling rocks between. Given that each platform goes away a little after standing on it, I'm not sure how to guarantee safe timing. I managed to get through, but it didn't look like it was possible on every attempt, nor guaranteed to even have a safe timing frequently (meaning that if my analysis is right, there's a random possibility of players trying over and over and never getting a chance at success).

I did manage to beat it, but I didn't really get much sense that I got anywhere. I think if you continue working on this, adding set pieces within each section would help.

Thank you for playing. I don't really want this to be a trial and error game, I really really appreciate your feedback.

I did struggle making this game and especially the levels since I didn't made a real game before, I only made a pong and space invader clone. I even thought I would not be able to finish this, but, I did hit that submit button and I'am very happy nonetheless.

 I will continue to work on this and make it better. Thank you.