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Agreed with the rest, and also the last time there was a big jam like this, the itch.io servers had some trouble right at the deadline! It's supposed to be fixed, but I have a feeling this jam will test the limits.

For myself, I haven't uploaded a WebGL game before, so I want to get an early build uploaded ASAP to make sure everything works and I know what I'm doing! (I know it doesn't have to be WebGL, but it's a simple game and making it playable in the browser makes more sense and is probably more likely to get reviews.)

After the "stress" during the GMTK game jam with the server crash, the Itch team fixed the Jam so it could handle any amount of games.