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(2 edits) (+1)

You made a whole website and a analog horror video for the game?! Now that’s what I call “increasing the customer value”!

I really like the art of this vn, the whole setting is also very appealing, outstanding work!

Now, I will share my experience and a walkthrough of the vn here, I hope that this helps you improve.

SPOILERS BELOW!!!
















I watched the video and read the whole website. Alright, I’m ready!

  • [1st run]: Saved Onna, avoided Ray and … got killed by Hugo?. Damn, what did I miss? the towel? it passed through the door slit! The slit was there all the time! And I never touched Hugo… or did I?

  • [2nd run]: Ignored the towel request and Hugo still killed me! What did I do wrong!!! T_T

  • [3rd run]: This isn’t working, maybe Hugo made it on time to my basement?, on this run I let him inside the house immediately and-… it worked? no f*cking way… Uh, ignored the alarm system, let Hugo out, got Onna out of the bathroom. Obtained 3rd ending. Wait, there are 2 others? Hmm…

  • [4th run]: No way. It doesn’t matter how much time Hugo stays on the open basement, give him a towel and make him promise you a beer, then let him inside your house, save (or not) Onna, and you get the other endings. (5th is best)

  • The game doesn’t follow the rules of the spores dev. That is extremely important in a game like this.

  • Spores are only 4 microns; only one is enough to get infected; symptoms appear in only a few minutes; the door of the basement was broken AND in the 5th ending MC says that the sporestorm was through all night; if I get out when the alarm sounds, we will see the sunrise!. That means only one thing: we have to save Hugo almost at the end of the sporestorm, he was there for hours, without a mask.

  • Is not only the serious inconsistencies, you’re rewarding players for being careless in a extremely dangerous situation.

  • Sigh… despite that, is still a great vn, I had fun. Just be more careful with the consistency in a future game please. :(