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yup yup twine 1.4x since it seems to have the coool stuff.

The if/else bit is what I'm doing for one segment of the story, it works now that I realize there's <<if else>> commands.Though it still seems kinda brute-forcey. It works for now though.

But oh man, a lot of those macros look super useful for stuff I want to do later on down the line! And omg thank you- I found info on changeing BG images, but no define answer for layered images (though it would make sence as it's html5 based)

The last one might be javascript- which would explain why I'm stumped, I saw '::' in the twinery's faq and went BWUH? 'cause I couldn't for the life of me find an explamation for the syntax, nor can I find either again ><

I'll keep looking once I get home from work though.

hmm, i can't remember if there was an easier way to do it... there might not be a workaround, or at least, not one that i'm currently aware of.

as for layering images, i would probably make a style for it in your css node? so like

#character { margin-top: 200px; }

then in the story nodes:

<div id="character"><img src=""></div>

so it'd just be pure css, which you already know! or, of course, to save more time, you can create a separate node for each character and only have their div code in it, then call it within the main story:

node name: lys img

<center><div style="margin-top: 200px; background-image:url('filename.png');></center>

node name: generic story node

<<display "lys img">>

this should allow you to display different characters easily o

Ahhhh! thank you! I'll mess with that code today. (My CSS is super spotty-I was never very good at it)


(and I finly found '::' it's apparently twee notation for a passage >< derp)