Some new suggestions for 0.0.7B and the future 0.0.8:
-This is to improve the search bar:
In some containers the things are already shown to you and it takes away the mystery of what one can find inside.
There are two ways to improve them:
*Perhaps the items could be made invisible and appear once the container's inventory is opened.
*Give each container that displays items to have some extra textures.
Take, for example, some of the Project Zomboid containers.
https://pzwiki.net/wiki/Containers
maybe some of these will give you an inspiration.
-I think the enemies need to be given some sounds.
Each of the current enemies can be given their own sounds.
Such as damage, death, seeing the player, moans, specials and other sounds such as footsteps.
-You could put the category furniture to build
wooden containers to store things in the bulding menu
-The wooden logs could be put together in stock of 5 or more to save inventory space. the same with other possible objects.
About the enemy improvements in 0.0.8:
Goatman behavior:
Attacks:
♦ Having low health, the goatman could start galloping to attack the player. To avoid the blow, the character's new ability would be used.
♦ Let the goatman occasionally block forward attacks and force us to make attacks from behind.
Other changes:
♦ When the goatman dies. This could drop one of his horns as a rare drop.
♦ Sharp weapons such as machetes and knives can cause bleeding causing the goatman to lose some health for about 5 to 10 seconds.
♦ He might say some phrases when he sees the player as "Need to breed female".
Slime behavior:
Attacks:
♦ Launch an acid attack to reduce the durability of a piece of clothing.
♦ Give him the ability to jump to try to ram the player.
Other changes:
♦ When the slime dies, it can drop 1 piece of clothing.
♦ A 10% chance that some weapons such as a stone-tipped spear can pierce its core and kill the slime.
(This would avoid dropping the core for the player)
♦ In some places I would put them hooked to the ceiling and have them fall when the player passes just below.
♦ You could give it a variety of color like blue with 2 different sex animations and different drops.
Mutated wolf behavior:
Attacks:
♦ Use the bushes as hiding places to surprise and attack the player.
Other changes:
♦ The wolf can hide in the nearest nest to recover some of its health if it is very low.
♦ Being able to distract the wolf with some food, for example by throwing a bone with some meat, that way you can search its nest for something.
Plant Trap behavior:
Attacks
♦ Being close to the trap could catch the player with one of its tentacles.
Other changes:
♦ Being able to create an item such as a poison to kill the plant or leave it knocked out for a while.
I give you some ideas that can improve the character's house a little:
♦ You could add a basement to the house. In the basement you could put all the
creation tables and store more items in various containers
and in the future see the animations as a gallery.
♦ In the room with the bed it could be decorated with paintings of furry music bands
and replace the table, chair and bookcase to put a large closet to store clothes.
♦ Some of the new cooked foods may appear in the home oven and other ovens in other places.
♦ The dining room TV table could have something inside, such as books or recipe magazines.
♦ In the hallway on the 2nd floor you could put the washing machine and the white basket.
And in its current place I would replace it with one more metal container.
♦ Behind the house there could be a shed with a crop area to plant plants (If one day a crop system is added).