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(+2)

I love these kinds of puzzle games and was hoping at least one of the teams would interpret the theme this way, so I’m delighted that you did! I had a lot of fun with Neurolink and played it to completion. I breezed through the first few levels but then quickly started getting humbled by some of the puzzles in the third chapter and later on. The difficulty was perfect, though: the pacing felt natural, and though some of the later puzzles presented a real challenge, I never felt completely stuck. The presentation here is great, too: the art is really charming and complements the narrative very nicely, and the music sets a bittersweet tone without being too distracting. My only suggestion would have been to add drag controls for the connections since undoing long lines with the mouse click can get a bit tedious. Overall, this was very nicely put together and I'm glad I got to play it! (Also, I’d definitely recommend using some of the game art for the Itch cover because it’s so lovely.)

(1 edit)

Thanks for the kind review! :-)

We tried to implement a drag feature, but couldn‘t get it to work reliably in the given timeframe. But there might be a respective update soon (it kinda itches me (no pun intended) to correct that specific inconvenience).