Yeah part of the helicopter sequence is related to that. But really (and this is getting very semi-philosophical), it sort of tries to dig deep into the relentless effort that goes into starting a war in the first place. All of the apartment buildings are perfectly aligned in the grid, and nobody attempts to stop the game in any manner.
You can imagine the initial construction that took place before the game even started. Mountains of concrete and rebar trucked on to site and constructed into buildings, while nobody stopped to think or even protest to whether or not it is worth it.
This is a very artsy game compared to releases like 'Carbon Steel' or 'Buckshot Roulette' in the sense that the core gameplay is just a means to an end. It's really more of an experience, so I really appreciate your analysis!