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There's lots of room for polish.

I can't pinpoint what makes me think this, but something (or three?) feels off about the story. I couldn't enjoy it.

The balance... Well.
TLDR:
Please allow the player to have more strengths to make use of. Either that, or have the enemy's attacks match better the limited strengths of the player character.
Full version:

I didn't have fun due to the unfairness of the enemies. Utsuho fires these fast, ondulating, random bullets frequently, and the player has nothing to compensate. We got a big hitbox, we move slow so no getting out of the way quick, no other way to shoot at the boss than being at the same height (which is the aforementioned zone of death), and no mercy invincibility.
In other words, there's no way to do skill-based gameplay.
Boss!Sagume is barely more tolerable. Has the same problems but not on the same intensity for each. The curving bullets are actually okay somewhat. But the high speed random salvos... at times you just cannot dodge, end of story.

(1 edit) (+1)

I get what you mean. 


I think maybe the story wasn't enjoyable because we didn't really flesh out the idea much. The dialogues are a bit crude and mechanical. Plus it doesn't help that it probably takes an average of 1 hour to beat Utsuho, due to the poor balance.


I agree wholeheartedly with the limited strengths issue you have bought up.

Which is why I'm happy to tell you that we've been working on a 2nd version of the game, addressing all the things you mentioned. There are actual iframes (that was apparently bugged lmao), a Touhou-style hitbox, the classic bomb, and a special passive effect. It will be released soon (Will be announced on discord))


And honestly, man/woman, kudos for even reaching Sagume. Either you put in a shit-ton of time, which I am so happy to think, or you are a god gamer, which is pog.

Thank you very much for your valuable feedback :) I truly appreciate it.