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Truly very fun game thanks to the diversity of game modes, really well thought out! The only real flaw I'll give him would be the sound of uncontrasted shots that are too repetitive.

Thanks for the feedback!
It's my first time including sound effects to my projects, and I have no idea how to make them sound nice. Maybe fading out the longer you fire, or something like that. I'll have to experiment with it more for next time.
Maybe I'll even add an options menu for that! That would be helpful!

Hello.
I don't know that it API you use to produce your audio but the first simple methods to set up are to play with the volume and pitch of the sound (with a multiplier in range of 0.8 to 1.1 for example). To go further, if your API offers more options, you can try adding different effects like spatialization or reverberation. If you have enough knowledge in physics you can also go further and simulate Doppler effects! But in general just playing with the volume and the pitch is enough to break the monotony :3

I used Bfxr, and just smashed the Randomize button a few times.
I have no idea about spatialization, reverberation, or Doppler effects, but they sound awesome and I really want to learn how to use them! But most likely, I'll just have a friend of mine test that for me. I'm extremely bad when it comes to sounds...