Posted a new dev diary today. Here's the highlights...
We've achieved a significant milestone: every weapon and special ability in the game is now implemented! The last one is what I like to call COMET BUDDY:
This little guy bounces between targets in a chaotic dance of seek-and-destroy. It's got a time limit, but it gains a tiny bit more time for each kill, which positions it for strong crowd control (with long, satisfying combos!) while keeping its power in check against bosses.
We've also added a chargeable plasma cannon and deployable star mines, plus a new enemy missile attack that creates an AoE you have to dodge. There's a new WIP soundtrack for the final stage (which I'm starting work on today) and some fresh hot load screens (so exciting) but I'll just have you click over to the blog post so I don't totally flood this thread with media.
I should hear back from MAGFest within the next few days whether we get to show the game there next month. Fingers crossed!
And I haven't contacted any publishers yet, because I'm still so indecisive about that. Ugh.