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1. Hi there! What's your name? Want to introduce yourself?

Hello, My name is Emma. I am a game artist from Finland.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

This is actually my first time joining a jam, my goal in this jam is to get experience and to actually share it publicly with people.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Hard question.. My dream of starting to make games came from a ps1 game named Grandia, which is one of my all time favorite. Other games that I love are Zelda (MM, Wind waker, Oot & Twilight princess), Salt and Sanctuary, Blazblue, Star Ocean till the end of time/Second story, The legend of Dragoon, The Long dark, Dishonored, Okami, Tales of Symphonia, Elder Scrolls (Skyrim and Oblivion) & Fallout (3,NV and 4), Final Fantasy (9, 10 & 12) and so on..

Kind of hard to chose a favorite when there is so much good games but those are few that have inspired me/ given my daily dose of games.

4. Do you have experience with game development? What did you do/with what engine?

I have some, not that I have really published anything, which is why I decided to join this jam. I started with game maker when I was at my second year of vocational college, after that I tried Rpg maker VX Ace and have after that moved to Unity, but probably planning on using Game maker on this jam.

5. Tell us about something you're passionate about!

Making games, playing games and talking about it.

6. Any advice to new jammers (if you're a veteran)?

Not a veteran, but based on what I learned from making games at school is;

Keep it simple!

Communicating with teammates is really important. On this I recommend having some small document you can update so all see your plan/ what your working on/whats done. It doesn't need to be big but helps a lot in my opinion. // I usually use google doc or a scrap paper.

If you have time/are able to then try to not forget to add some kind of sounds. (I actually kept forgetting this while making games at school but it adds a lot to the game)