As someone who lost many hours to the original Peggle in college and Peglin more recently, I'm excited to see how this one develops. Using AI art is an interesting twist and the concept is solid. I saw in replies to other comments that you weren't focused so much on polishing the other game elements, and I do think lack of sound design cuts into the enjoyment of the gameplay--for me, that's one of the most satisfying parts of these types of games. But the VFX were great!
I'm really curious what behavior(s) you applied to the ball to get such responsive bouncing. Was it just physics?
Promising game, I hope you get to move on. Best of luck in this round!