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i digged the artstile and professional look of the game, but was failing to understand how to go about cornering the ghosts, as the walkingpatterns were not clear to me.

i wouldve liked maybe an auto level, as this couldve easily been my favourite game of this jam.

(1 edit)

Yeah, it's a bit of a mess, but thanks for the compliment! I was planning on something very different and had to settle multiple times on something smaller until I got to that point, but then I already had wasted too much time to add random rooms and multiple levels. I might add them later on. I kinda want to see where this can go with a little more effort. Although it's hacked so crudely together, I might just rewrite everything...

Anyways: To corner the ghosts try catching them between the bookshelves. Block both exists and then navigate the characters so the ghost has just 2 spaces to go. Then it will vanish. I'll add a screenshot to make it easier to understand :)


Edit: Okay, right now it's much harder than I intended it to be, oldschool hard. I'll balance it a bit better, when I pick it up again.

defenetly leave me a comment when you do decide to polish the whole thing, I do think that the idea itself, with some interesting dialogue and backstory. And of course, better and more diverse gameplay.

New improved version uploaded ;)