The initial implementation of the difficulty ramp was the result of too literal an interpretation of the crisp-game-lib documentation. Upon review of the source I see that this is to be done incrementally per frame.
Released v1.1 with this change.
The initial implementation of the difficulty ramp was the result of too literal an interpretation of the crisp-game-lib documentation. Upon review of the source I see that this is to be done incrementally per frame.
Released v1.1 with this change.