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(+1)

Thank you very much for playing.

Yes, Level 2 has an exit too and once you reach it, the game actually ends.

I didn't see the enemy not moving until you die as issue, though at one point I programmed the mortar tanks to don't move if you are in view, so unless you get only those nearby to you, that should be fixed.

Random weapon is due to time constrains, I couldn't fit a menu to choose them at the beginning of each level. I might have some levels with partial random equipment, due to the story and something you can choose or collect on the way. I will keep in mind your suggestion.

Yes, enemies move too fast, bullets are quite ok. Missiles are the same speed as you, to add a challenge, what I was expecting the player to do was to drive them towards other enemy tanks, so you don't need to shoot as much to destroy the opponents. One easy combo is to be between a mortar tank and a missile launcher tank. When the missile launcher shoot at you, you run towards the mortar, that will not hit you straight away, pass next to mortar and let the missiles hit/destroy the mortar. In the meantime missile launcher tank has used quite a few of its ammo and once finished, it's an easy target.

All enemies have the same ammo as you, so you can let them waste hitting each other, so they get injured and then become an easy target.

I will have to increase a bit the mech mobility though to make it playable in this way.

Another option in the future is to choose the type of mech, allow local multiplayer and add CPU controlled team members with some voice acting.

Thank you for the feedback, if you don't mind, I can contact you in the future to check out new upcoming versions.