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(3 edits)

I like the simple story of this a lot.  I thought the visuals were also really good, the fox was so cute.  The gameplay is also good in concept but there are a few frustrations to it.  When moving in this game, your character gains a lot of momentum, which is helpful in "escape the oncoming death wall" situations, and charging through platforming levels can make you feel epic.  In this game, sometimes the momentum is neccessary to hit a jump, but sometimes you'll run straight into spikes.  This makes it absolutely neccessary to learn the levels, as you don't have time to react when blindly running.  A big help here would be having the camera zoomed further out, or having it look further ahead of you, with the character moved out of the centre of the screen.

I did enjoy that you can get through some areas without skills, but you can also learn how to chain skills into getting more skills to allow you to progress much faster.  I found that aspect of the level design really good and I think it's a shame that at other times it just feels hugely punishing (but perhaps precision platformers just aren't my thing).


(Itch has made the formatting of this so weird and spiky and I'm not sure why. Sorry about that.)

Thanks for your detailed feedback, Tatlt. It's very much appreciated! No worries about the formatting, you read loud and clear.